Makes adjustments if possible (for independent turrets) and returns
true if the current target is within the firing arc (though it may
be out of range to fire).
Sends the networkClientInterface to the server so the server can talk back to the client without the host user having to input the ip address of the client
Sends the networkClientInterface to the server so the server can talk back to the client without the host user having to input the ip address of the client
RMI type: Server
The head of the linked list which provides the distanceSquared and Point3D offset
from this GameObject to each other GameObject, sorted from closest to farthest.
Gets the Hex containing a game-space point, and alters the parameter
to contain the hex coordinates, by storing the hex x in vr.x and the
hex y in vr.y