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Class Summary |
| Base |
Large immobile GameObject which creates Units. |
| Command |
A collection of Integers to indicate a player's decision to influence the game. |
| GameObject |
Abstract class to define a GameObject. |
| Hex |
This class represents a single hexagon-shaped region of game-space. |
| HexType |
The HexType class contains every bit of information that is needed to describe a whole set of similar tiles. |
| Player |
Class representing a single Player's data. |
| Projectile |
Abstract class representing one shot fired from some weapon. |
| SelfSortingMutualDistanceSquared |
This class provides a high-RAM, low computation way to find a listing of all
other GameObjects, sorted from closest to farthest. |
| Unit |
Abstract class which defines a mobile GameObject. |